MAGFest was, as always, massive amounts of fun. It was cool sitting on a panel with Sivak (see the video links below) and it was really great talking to the folks at my demo table. Thanks to everyone who came by the table and tried out the game. I met a lot of cool people and got some excellent feedback. Some of this feedback has actually been integrated into the game already.
On that topic, now that the preparing for MAGFest/moving to new city (long story) craziness has subsided, I’ve finally been able to get back to actually working on the game after an approximate month-long hiatus. This week I’ve been hunting down bugs that revealed themselves at MAGFest, and I even got some projectiles added to the Asian levels I’ve been working on. My composer has sent me some awesome new tracks for background music and I can’t wait to get those programmed in. So progress continues, slowly but surely.
Video Links of NES Homebrew Panel with Sivak: